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DiamondHengeStudios

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University of Toronto

Toronto, Canada

Joined on 3/4/09

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Rise from the Ashes

Posted by DiamondHengeStudios - September 26th, 2013


Wow... I can't believe it's been two years since my last post...
I should probably call this the... "rebirth" of DiamondHenge Studios.

A lot has happened in the last two years, and I can probably say that the days of "Clash of the Sprites" are over...
At first, I believed that making sprite games would be the perfect way for me to work alone and still have great animations.
However, I found that using ripped sprites were just as restricting as they were useful.
Using sprites from Sonic and Mario games, would usually mean that their possible actions would be restricted.
I found that could never leave the threshold set by the premade animations were already available.
Not to mention, there was the obvious issue that using ripped sprites to make money (via Ad Revenue) was probably in violation of Copyright and could potentially bring me trouble later on.

I decided to try my hand at a more original idea with my most recent game ("recent" being a rather relative term) Ascending From Tredecim.
I was able to draw sub par animations and make a decent engine.
However, I still felt like Tredecim lacked that "oomph" I was trying to generate.
I was also working in AS2 at the time, so the engine was far from being efficient and polished.

I eventually built up the work ethic to pick up AS3 and realized I was pretty damn good at programming.
I took some basic classes on programming and eventually realized I could probably pursue a career in Computer Science.
Long story short, I am now pursuing a Specialist in Computer Science at University of Toronto as well as learning game design on the side.

I plan to take DiamondHenge Studios to the next level with my next two RPG projects.
Although, my small fanbase may be disappointed with the discontinuation of Clash of the Sprites, they will also have something much better to look forward to.

And this is only the beginning...


Comments

I'm a bit disappointed, but I'm very glad you're broadening your horizon!

The Video is a little long, but the Game itself looks like at least a somewhat decent Start, and it's good to go at Creating on your own rather than to use Materials from others (unless you have Collaborators, of course). I realise this is more than a Month old, but it's not bad to drop Encouragement here and there, I don't think.

I hope Things are going well for you.

I've actually chosen to upgrade the engine I'm using.
The game looks a lot more... modern, to say the least.

This game screams Secret of Mana :-) and Secret of Evermore, my 2 favorite games of all time! Id love to be on board somehow and make a contribution. Character Design or Pixel Art would be fine with me, altough I do hold a Game Design degree I lack a huge shiny portfolio...would love to hear from ya

Good to hear you haven't given up (the Journal was rather old, so I wasn't sure I would get a Reply to my original Comment, and I don't seem to be able to reply to your Reply...); I stumbled across your Page through the 'Team Up' Thing, on which I clicked mostly because I was curious. I hope what you're doing is going well?

Yah, we have a large portion of our team already in place and working.
However, programming the turn-based battle system from scratch has proven... difficult.
I have to really commend whoever programed these engines in the 90's.

As soon as I have some sort of prototype to show, I'll be sure to make a post about it on my journal.
So check every once in a while!

Sorry if this seems intrusive, or spammish, but how big a Team have you?

So far I have a group of 40 people.
This includes Artists, Animators, Programmers, Composers and Voice Actors.