Wow... I can't believe it's been two years since my last post...
I should probably call this the... "rebirth" of DiamondHenge Studios.
A lot has happened in the last two years, and I can probably say that the days of "Clash of the Sprites" are over...
At first, I believed that making sprite games would be the perfect way for me to work alone and still have great animations.
However, I found that using ripped sprites were just as restricting as they were useful.
Using sprites from Sonic and Mario games, would usually mean that their possible actions would be restricted.
I found that could never leave the threshold set by the premade animations were already available.
Not to mention, there was the obvious issue that using ripped sprites to make money (via Ad Revenue) was probably in violation of Copyright and could potentially bring me trouble later on.
I decided to try my hand at a more original idea with my most recent game ("recent" being a rather relative term) Ascending From Tredecim.
I was able to draw sub par animations and make a decent engine.
However, I still felt like Tredecim lacked that "oomph" I was trying to generate.
I was also working in AS2 at the time, so the engine was far from being efficient and polished.
I eventually built up the work ethic to pick up AS3 and realized I was pretty damn good at programming.
I took some basic classes on programming and eventually realized I could probably pursue a career in Computer Science.
Long story short, I am now pursuing a Specialist in Computer Science at University of Toronto as well as learning game design on the side.
I plan to take DiamondHenge Studios to the next level with my next two RPG projects.
Although, my small fanbase may be disappointed with the discontinuation of Clash of the Sprites, they will also have something much better to look forward to.
And this is only the beginning...
ryanbrian25142
I'm a bit disappointed, but I'm very glad you're broadening your horizon!